JasonGoldman.com Homepage Dartz for PalmOS 300 Bowl for Palm OS Pinballz for Palm OS HexCon for PalmOS Software Registration - Purchase unlock codes Palm Programming Information - Source code and more... Easter Eggs 2002 for Palm OS - Freeware!

 

For Palm and PocketPC

Free trail downloads!

Palm zip (windows)

Palm sit (mac)

PocketPC 2002/2003

 

v1.40

 

Trial is limited to

nine darts in

classic games.

You may play

as many times

as you like, and

it will never expire.

 

The baseball game

is completely free!

 

 

Purchase

full version

only $4.95!

 

 

 

Support for

COLOR and Greyscale

PalmOS 3.0

or above

and

PocketPC 2002/2003

Toss darts with

a natural motion

of your hand,

gives the feel

of real darts!

 

Now with HiRes for OS5 and PocketPC!

Game Features
One or Two Players
Computer Opponent (easy to impossible)
Cricket, Points, '01, and Baseball games

Autosave / Resume function
Statistics kept for 20 players
Volume High / Low / Silent

v1.34b Update - fix for Japanese M505 and optimized a version for the US IIIc. 


Dartz screen layout:


 

Here are the rules of the games included in Dartz:

Cricket:
In cricket you must hit the Bullseye, the 20, 19, 18, 17, 16, and 15 point areas three times each.  Each time you hit one you score a mark.  You must close all your numbers and have an equal or higher score than your opponent to win.

If you hit the doubles ring (the outermost ring on the dartboard) you get two marks, and hitting the triples ring (the inner ring) will give you three marks.

After hitting a number three times it is closed.  Additional hits on that number will score you points, providing that your opponent has not also closed this number.

Points 250, 500, and 1000:
Be the first to reach or pass the chosen score limit.

Limit 301 and 501:
Be the first to reach zero.

You must reach zero without going under to win, and you must finish by scoring in the doubles ring.  (If you have 10 points left you can win by hitting a double 5)

Busting:  If a dart you throw would bring your score to one or less without winning you will bust.  This means that you lose your turn and any score you had during this turn.

In 301 you must also start with a double.

In easy mode no doubles are required.

Baseball:
Score the most runs in 9 innings.

Hit the targets in the outfield to put men on base and score runs.  Three outs or ten darts per inning (whichever comes first)

Blue outer circles are strikes, yellow outfield area counts as an out, and missing completely counts as a strike.



Dartz keeps statistics for 20 players!

Cricket Stats:

MPR: 
Marks per round (players best is stored)

DART OUT:
Cricket perfect game (8 darts)

WHITE HORSE:
Three triples in one turn that you have not hit yet

HAT TRICK: 
Three bullseyes in one turn

MARK9: 
Score 9 marks in one turn (three triples)

MARK8-4: 
Score 4 to 8 marks in one turn

What's a mark?  In cricket you must hit the bullseye, the 20, 19, 18, 17, 16, and 15 point areas three times each.  Each time you hit one you score a mark.  If you hit the doubles ring (the outermost ring on the dartboard) you get two marks, and hitting the triples ring (the inner ring) will give you three marks.

Limit Stats:

PPD: 
Points per dart (players best is stored)

HIGH TON: 
151-180 points in one turn

LOW TON: 
100-150 points in one turn

HAT TRICK: 
Three bullseyes in one turn

DART OUT: 
Limit 301/501 perfect game

DART OUT+1,3: 
Nearly perfect game (one to three additional darts)

ROUND OUT: 
Win on next turn after dart outs

Points Stats:

HIGH TON: 
151-180 points in one turn

LOW TON: 
100-150 points in one turn

HAT TRICK: 
Three bullseyes in one turn